![]() Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does. ![]() Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using Maxthon or Brave as a browser, or have installed the Ghostery add-on, you should know that these programs send extra traffic to our servers for every page on the site that you browse.The most common causes of this issue are: Optionally, an archive can regroup all files and folders.Your IP address has been temporarily blocked due to a large number of HTTP requests. Move everything in its correct location (inside the Battle Brothers data folder).Assign the asset to an entity if necessaryįor example, modify the assignRandomEquipment() function inside 'scripts/entity/tactical/enemies/skeleton_heavy.nut' by inserting this line: this.m.Items.equip(this.new("scripts/items/weapons/named/named_crypt_cleaver")) so that Ancient Legionaries will show with the new weapon.ArmamentIcon (unbloodied version id) "icon_named_crypt_cleaver_01".Icon (full path to file) "weapons/melee/named_crypt_cleaver_01_70x70.png".IconLarge (full path to file) "weapons/melee/named_crypt_cleaver_01_70x140.png".file object name this.named_crypt_cleaver.Create a new file for the asset if required, using a similar file as a template and input the new values.Add the generated sprite sheet to 'preload/on_running.txt' gfx/entity_icons_abel.png.Create the brush with this command: bbrusher pack brush directory, where 'brush' is the name of a brush, for example: entity_icons_abel.brush and 'directory' the folder path to where metadata.xml is stored.'left', 'right', 'top', 'bottom' are relative positions use a similar weapon position the intervals must equal the image size (in pixels) otherwise bbrusher will return an error.'offsetY' is an offset on the Y (vertical) axis modifying it will change the asset elevation.'img' is the icon path inside the folder where metadata.xml is located.'ic' has no know application it could refer to a color use a similar weapon ic.'id' is the unique identifier used to refer to the icon.Insert sprites inside the brush tags (replace the '.').Add brush tags, specifying a name and version 17 (this number could change with updates).Create a metadata.xml file for the brush (example).Image size should stay close to the size of similar base game weapons (see 2. Orientation is north west for two-handed weapons, north east for one-handed weapons. The brush sprite sheet (for example, entity_icons.png) must be present somewhere in the parent folder (preferably use the data_001 structure to avoid any issues). Optionally, unpack the game assets with this command: bbrusher unpack brush, where 'brush' is the full path (including the directory) to a brush ending with the brush name, for example: entity_icons.brush (weapons).Access the bin folder of the mod kit following the guidelines of the Accessing the files section.This is a step-by-step tutorial using the More Named Weapons mod as an example. The mod kit includes bbrusher, a program that can pack images into sprite sheets and create brushes. Notepad++ can add the 'data_001' folder as a workspace which comes handy for navigation and folder wide searches. The scripts are now decompiled and can be opened, read and edited with a text editor. ![]() data_001/scripts' where '.' is a path to the directory where you extracted 'data_001' bbros/bin', where '.' is a path to the directory where you extracted the kit (use 'cd /d' instead of just 'cd' if the kit is located on another drive than the current one)
0 Comments
Leave a Reply. |