But there’s no way to customize your characters at creation. Undead Labs added the ability to find and equip cosmetic items in an update released last year, which sounds insane to me since the game was released in May 2018. I was genuinely surprised when I went to create my campaign in SOD2 and found out I couldn’t customize my pair of survivors. State of Decay 3 needs to be designed from the ground up as an online experience where players can progress together and there needs to be a competent network infrastructure supporting group play. Sure, you can earn Influence and loot for your own game, but that’s about it. You can’t progress alongside them, you can’t build, and worst of all client-based hosting structure leads to some serious lag and disconnect issues. When playing with friends you are simply there to help the host. These games look tailor made for co-op and yet the reality couldn’t be further from the truth. Better Co-OpĪnyone who’s taken a cursory glance at State of Decay 2 will almost instantly see the potential for a fun multiplayer experience inherent to its design. Now that I’ve played SOD2, this is some of what I’d like to see in the next game. It’s clear the sorts of things I want from this game aren’t likely to come in SOD2, but with the next game in the series, which was confirmed to be happening all the way back in June 2018. Radio Commands are also affected.In short, I don’t think the new update is the sort of transformative upgrade the game needs, but I am mostly enjoying what I’ve played so far. Note: If a passive bonus can be improved (like the passive bonuses of the Sasser Regional Hospital), you're eligible for receiving the improved bonus value, however they'll be based on your community's Knowledge, not on the Host's. by the Host's Facilities and Outposts, and.Passive bonuses provided by your community's Hero Bonuses,.Passive bonuses provided by your Facilities and Outposts,.As for Passive bonuses, the following will not apply to you: extra Health from Primary Care) won't apply at all, regardless whether it's active in your or the Host's world. That's because bonuses provided by Facility Actions (e.g. You might also notice a change in some of your stats, like less Max Health, Max Stamina, and others. You don't get access to every facility action however. Though you can't access your Base as a Client, you are able to interact with the Host's facilities and installed facility mods. Transferring items will always go to your own Locker. Transferring Rucksacks from the vehicle's trunk will be donated to the Host. Note: If you want to take a Rucksack for yourself, leave it on your back until you return to your own world, or transfer it from your inventory using a vehicle parked at the Host's base. Deposited Rucksacks will be donated to the Host.Anything you find in your containers is yours to keep.These containers are separate from the Host's, so everyone gets something to search (most of the times).Clients get their own containers to loot.Note: Though time won't pass, Radio Command cooldowns keep ticking while playing as a Client. There won't be fights due to low Morale.Your community won't use/waste resources.Switch to your other survivors at the Host's Base and OutpostsĮverything stops in your community while you're away:.First and foremost: Clients can die too, not just the host! If you die in someone else's game, you still lose your survivor. to solely helping the host to stay alive. As long as you're playing in someone else's world, your tasks shift from maintaining your community, collecting resources, building and upgrading your base, etc. While playing as a Client your goals completely change.
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